> For the complete documentation index, see [llms.txt](https://bypassinaac.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bypassinaac.gitbook.io/docs/detection-information/ai-detections.md).

# AI Detections

AI Detections function by collecting data from all players regarding specific parameters. If one player deviates from the norm, the system flags them.

For example, if all players using `weapon_pistol` have a damage multiplier of `1.3x`, but one player has it set to `1.6x`, the system will detect the anomaly.

We do this for vehicle spawning, explosions, spawning peds, spawning objects, spawning props, as well as a few other things that will not be listed.

If there is not enough data we will only log suspicious events but we have thoroughly tested this feature to ensure there will be no false detections.
